Dojo Pong has been designed to run reasonably well in several dramatically different environments, and the nature of its controls will thus vary from one to the other. There are however a few things common to every manifestation. The controls for both number of players and number of balls should be pretty obvious, and the player one position simply allows one to choose how the individual players are arranged around the “table”. The score boxes show both the number of times a player may miss before being eliminated (the big number) and the number of times the player has successfully volleyed a ball. When a player gets eliminated, the number of misses remaining gets replaced with a ranking number. This gives the game a fair amount of flexibility; the winner can be the last one standing or the one with the most volleys.
Within a computer browser Dojo Pong is primarily controlled via the keyboard. Different keyboards vary, however, and so generally multiple key controls are available for each player, usually only some of which will be available for a given keyboard.
Within the Wii Internet Channel, Dojo Pong is primarily controlled with one to four Wiimotes. The D-pad on each Wiimote controls one player; it does not matter where the Wiimotes are pointed. If the Wii has a keyboard attached it may be used in the same manner as the desktop keyboard described above.
While every effort is made to scale the playing area appropriately, there is a lot
of variability with how individual televisions display Wii output. For best results
Adjust Display settings (accessible from the “Start Page”) have
a reasonable width and show the
Enable vertical scroll margin box unchecked.
If further tuning is needed, the + and - keys on the primary Wiimote
may be used to scale the display up and down respectively, and the B key on the
primary Wiimote may be used to shift the display in any direction.
Please note too that single-column mode will not work with this game; it can be toggled on or off via the 2 key on the primary Wiimote, and if everything looks very broken, it is likely that single-column mode is accidentally engaged.
If your Wii does not yet have the Internet Channel, it is a free download from the Wii Shop Channel.
Within Mobile Safari Dojo Pong is controlled pretty naturally by touching a paddle with a single finger and dragging it to its desired destination. It is a bit sensitive to location (it has to be so as not to mistake one player for another) so accuracy counts. Please note that Bluetooth keyboards are presently not supported like ordinary keyboards on the other platforms due to a limitation in the way Mobile Safari presently treats them.
Mobile Safari tends to crash pretty easily if multiple tabs are open, so it is
recommended that other tabs be closed before trying to play it. Better still, use
Add to Home Screen option and play it that way. It will not only be
more stable, but will take advantage of the entire screen. Performance will also be
significantly better when the device gets periodically rebooted.
Please note again that it is meant to be a demonstration of how such games may be constructed; while it may actually be pretty fun (and often quite challenging) in various configurations on various platforms, its main purpose is to be pedagogical. Its source may be browsed or downloaded as a tarball courtesy of Saugus.net.
|Player 1||Player 2||Player 3||Player 4|